My only complaint about the weapon system is that some weapons become useless in higher levels due to poor range, reload times, and other factors. You want something with spread shots, but even a railgun can be lethal on many levels. Each comes in several varieties, all with different damage, speed, and reloading stats. Among the various categories are shotguns, rifles, rocket launchers, railguns, and flame throwers. With 30 different guns to collect, everyone's bound to find a favorite. As more enemies die, they'll leave behind more guns and/or power-ups. But the first enemy you kill in a level will drop a random weapon from the pool of guns you've unlocked. These will then appear in subsequent levels, adding variety to your quests.īy default, you start with a wimpy pistol. Nearly every new level you beat unlocks a new weapon or perk, so you're constantly earning new stuff. 70 levels of simple twin-stick arena shooting might not be too exciting, if not for Crimsonland's excellent unlocking system.
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